![]() Not my preference as I would prefer Inno to use beta correctly and not knowingly launch events, eras and changes in full knowledge they will be adjusting elements soon after especially ones that may cause monetary loss. I guess if you believe the general Mars announcement method is the best solution then there would be an argument for these announcements to be compulsory sticky until the adjustments come into force to give everyone the opportunity to read them at the most appropriate time for individual players. As part of your battle strategy, it would be nice to have the opportunity to decide when to engage Virgo. ![]() Random Rewards - Upon winning or losing a battle, now theres a chance to receive a random battle reward. As I understand it, The Virgo Project automatically uses your number of chances for launching the first x battles you engage in. They are: Personal Rewards - Win battles to reach a higher league (chests will be rewarded upon reaching a new league, and are reset each month). The latter definitely solves the problem whereas the former relies on every player reading all announcements and not missing any information in them. There are three different ways to grab a reward on PvP Arena. ![]() Yes they could have read it the same as Inno could have delayed launching the era or the GB until it had been adjusted. Some players in my guild were interested in Virgo, who are not end of tree players and hadn't read the Mars announcement. I think for something as important as the nerfing of a GB it deserves to be specifically highlighted rather than potentially lost amongst the general information of the new Era. Forge of Empires (FOE) was published in 2012 as the newest strategy online game by InnoGames and has since been one of the most successful browser-based games available.
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